![]() ![]() There's a staircase near the end that is camouflaged with the wall. The Gnorcs here all use electrical weapons, and even charge up the ground to hurt Spyro. Be careful of the native wildlife and electricity loving Gnorcs. Beast Maker Dragons send others to defend them (but don't mind getting in the battle themselves). A dark swamp turned electrified battlefield. These give Spyro a blisteringly fast and powerful charge, and they can be used to glide much longer distances. It is here where supercharge ramps are first introduced to the game. The scenery here is that of partially snowy mountain sides. The Magic Crafter Dragons like to use brain, not brawn to keep things in order. The third world is filled with landscape that defies the laws of physics. This level, which includes incomprehensible glides and dozens of more traps, can prove to be much more challenging than the first few levels in the Artisan homeland, but on the contrary is an introduction and a preparation for the much more challenging levels to come. Gnorc enemies in this level have been transformed from gems to vicious vultures. Set in a dusty, dry canyon in the middle of a rocky desert. The first level of the Peace Keepers world. A number of secrets can be found via perilous flights around cliff faces. The Peace Keepers' home world is a dusty desert land at a relatively high altitude with frequent tar pits. The Peace Keeper Dragons have an "attack first, ask questions later" attitude. Here, Spyro must destroy the 8 barrels carried by the trains, fly through 8 green arches that are set in a circle around the island, destroy the planes, and also the 8 chests to complete the flight. There is also a spire in the middle of the water which has several Gnorcs flying around it in planes, along with a tunnel and alcove holding chests. It features several crystals growing out of the island, and also tracks which trains carrying barrels ride upon. The first flight level, which is set on an island in the middle of the ocean, and as the name suggests, it is sunny, set at morning. ![]() The battle against Toasty himself takes place in the castle courtyards. The shepherds return in this level, along with watchdogs that pounce Spyro if he approaches them, and take two attacks to defeat. The level in which the boss is fought is set in twilight, which features a large castle that Spyro must traverse, which is set atop a cliff overlooking a lake. Here, bulls which behave like the rams of Stone Hill will either chase after Spyro, or the Gnorc toreadors that are trying to tame them. This area focuses on gliding, as it is required to reach the exit. It has many buildings that border a lake, and a fountain in the main square of town. A town area of which takes place at early evening. ![]() This area is the first area that shows the concept of Spyro's flame defeating large enemies, and his charge defeating armored enemies. There is also a small lake which can only be reached through halls guarded by Sentry Gnorcs. Spyro can light several piles of wood with his flame to light up some of the areas. As the name implies, this area is set at night, in a hollow that is lit by lamps. The common thief in the first part of the game, the egg thief, is introduced. The only enemies here are rams that try to charge Spyro, and shepherds that will whack him with their crooks if he approaches them. It features a large castle next to the exit portal, which overlooks the ocean, and has a series of tunnels connecting the various areas of Stone Hill. The first Artisan level, which is set in a green hillside by the ocean. ![]() The Artisan World consists of pleasant countryside and ornate castles. The Artisan dragons are tranquil and take a calmer approach to most problems. There are occasional thieves, including egg, key and least commonly, gem thieves that's loot can prove to be a vital resource for game completion.Īrtisans. These are three standard levels, a boss confrontation and a flight. With the exception of Gnorc Gnexus in Gnasty's World, each Homeworld contains five portals to separate levels. In each level there is a set number of gems to obtain and a small number of dragons (with the exception of flight levels). These act as hubs from which Spyro can travel to other levels similar in appearance via numerous portals. ![]()
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